Showing posts with label entertainment. Show all posts
Showing posts with label entertainment. Show all posts

17 January 2013

Blurry Lines

Just dropped by to update the work in progress sidebar. While I'm here I would like to make an observation. 2013 has started with a massive blurring of the lines when it comes to the difference between traditional and indie authors.

The chief place this is true is in quality. Back in 2006-ish there were very few self-pubbed books I read which could stand toe to toe with the stuff you might pick up in a bookstore. Since December I have read one book published by Momentum, a digital only imprint offering indie-comparable download prices, and one complete Indie offering and I would say that, although Dark City Blue had the edge IMO it was a close run thing.

I'm currently reading Devil's Hand by M.E.Patterson and it's really good (that's the short review of circa 25% of the book). So of the last three self-pubbed books I've read (the other being APE) I would recommend all of them for one reason or another and none of them look weak next to the more traditional offering. In addition the traditional offering looks more indie and I'm imagining the author of that feels like an indie author at the moment as this is his debut electronic-first offering.

The landscape of fiction publishing is definitely starting to flatten into what it will become. It will be a bumpy ride for certain.

23 September 2010

Back In The Saddle

So yes.

Been a while. A good while. Those of you who have been following the continuing saga of No Dice will know that I've been putting all my effort into what I shall now dub "No Dice Phase I". No Dice Phase I consists of: The Core Book, Random Encounters, Levercastle, Shadow Cities and PULP RP and represents a full cycle of work.

If No Dice has any BIG IDEAS trust me most of them are in this Phase I. Sure there are plenty more ideas in Dreamtime Stories and Marauders and so on. But these are all derived from the BIG IDEAS in Phase I.

No ideas are bigger in this phase than the ideas behind PULP RP, the last publication in the series which is what I am getting down to now.

So that's what I've been up to. The other main piece of news is that I have acquired an eBook, which has swiftly become a great boon. I have been able to catch up on my reading as I prefer PDFs to regular published books. It's been great. I shall soon be returning to my duties as a POD book reviewer as I've chewed through so many books in the last fortnight that I shall no longer feel horrendously guilty for not reviewing things people send me in a reasonable amount of time.

Currently submissions are closed. But when they are open, be assured, you will know.

I think that's all for now. I'd better go and see if Sue's Sim 3 is now working as it was having memory issues.

31 December 2009

The Avatar Effect

Crikey, two comments, on topic on one of my posts. It must have been my crack about having no readers!

So in answer to the comments. Yeah, it was very pretty. But I'm one of those people who says "mmmm, pretty, but what does it *do*?" Also, while we're on the topic most reviews that swiftly descend into pontification on nature vs. tech begin by drooling verbally all over the visuals. It's pretty, I get it. But it's like someone blew umpteen million dollars on a script written by a pissy, horny, morbid fifteen year old boy. I'm sorry but that just starts to look like a waste of time from where I'm sitting.

I'm having yet another Mugatu moment as people debate the politics of this movie as if the whole thing weren't utterly ridiculous. What really burns me is that people have the nerve to criticise the story. As many have pointed out the story is an old one. That means that it should work, I think Cameron probably chose to do a rendition of this "Dances With Wolves" type story for precisely that reason.

When you get down to it the execution of the story was so ham-fisted it reached George Lucas levels of error. At one point I was actually wanting to get hold of a copy of the DVD when it comes out just to do a commentary that goes toe to toe with all the ridiculous BS in the script. That way at least you could get an attractive slide show to accompany a deconstruction of why the film suckety suck sucked.

Aside: Went to see Holmes despite reservations both grave and deep (in the end it was RD Jnr's current renaissance that convinced me) and it was awesome. The action sequences were far less obtrusive than I'd feared, the script was actually very... er... Sherlock Holmes-y to such an extent that it's one of the few films for which genuine spoilers exist so I'll shut up now.

Back to Avatar. If truth be told I really enjoyed the movie up to the moment where Colonel McScarryHead approached Mr. Avatar to propose a little military style double dealing.

For a lover of the narrative arts many movies are like slowly expiring disappointments. If the film gets off to a good start it doesn't necessarily mean it's going to get all the way to the finish line without breaking its ankle in a plot-hole pothole.

For me, that was the moment. You see, to identify with the protagonist in a movie I tend to listen to what the characters around him are saying and wonder if I'd ever react the same way. I was down with the Avatar right up until McScarryHead made his pitch because nothing I'd seen so far backed up the main character's reaction to the offer. The Colonel had never acted like he might not be a looney, Mr. Avatar had shown a love for legs but had never been given a reason to trust that McScarryHead could, in good faith, arrange an incredibly expensive spinal operation to restore the use of Mr. Avatar's legs.

I mean sure it was possible but I didn't feel it was any more probable than any of the other characters being able to wangle him a new set of knees. If we're going on pure spending power the Acme Corporate Greaseball character seemed to be the best connected for such purposes.

From there onwards I lost sympathy and it became a firework display.

Anyhow. I've been blogging more regularly for a month now. I think I'm hitting my stride. I think two or three a week might be the happy medium I've been striving for. I think staying away from X Factor and committing to the geek-athon might also be appropriate as people are commenting on the latter but seem not to care about the former (even though I get quite geeky about X Factor).

This blog, like all blog's exists to be a dialogue. That's my aim for it in 2010. See you all next year!

21 December 2009

Fate? Free Will? Facebook?

Before we begin let's just hold in our minds that in the metropolitan area of London there are approx 13 million residents. There are 61 million people in the United Kingdom.

This week 1 million of those people were involved in a tussle over the number one selling song in the United Kingdom this week, the winner would be declared the number one song in the UK on Christmas Day.

I am attempting to provoke a Naked Lunch moment for those of you embroiled in the current "RATM vs. RoboJoe" = "Revolutionary Anger vs. Cow-Like Capitalism" frame of mind. By which I do not mean I am trying to convince you that insect/typewriter hybrids are organising meet-ups with mugwumps. Rather I am, in the strictest sense, trying to get the cultural diner to really appreciate what's on the end of the pop music fork.

As to the actual autopsy of the event within the context which it's been presented I'll leave that to the ever incisive Charlton Brooker. But beyond all the people bickering over the result and the fact that everyone was swelling Sony's coffers are those who wish to urinate on everyone's parade by pointing out that doing what your told because of Facebook is no better than being told what to do by X Factor.

To those meta-meta whiners I would urge you to go into the kitchen, slap on the kettle, and prepare yourself a nice hot cup of shut the fuck up. If you wanted to be more self-serving and pathetic you couldn't possibly have chosen a more irritating, ignorant, deluded and intensely stupefying way of doing it.

I know, I know you wanted to slap those smug Facebook-worshipping goons in the face and point out to them that there's nothing big or clever about organising yourself via a combination of virtual Walls and Twitter tweeting. This only says you have a problem with Facebook and Twitter. So many do, yet they continue to exist, learn to live in harmony or shoot yourselves.

If you wanted some perspective on the whole thing then you might have to go on a journey zooming out from the pop culture phenomenon that sparked the whole incident in the first place. Let's look at X Factor, and if we're going to examine that let's look at the face of X Factor Simon Cowell.

Is Simon Cowell Satan's cousin? No. He's a rich bloke and he got to be a rich bloke by playing a game called: What will pop  music fans buy if I release it as a single? To those of you who think he is "ramming X Factor winners down our throat" because he loves pop for any aesthetic reason I refer you to his efforts to get pop music fans to listen to opera. In aesthetic terms Cowell would probably rather listen to La Traviata than either Killing In The Name or The Climb. He's a game player. Pop music is a game. Business is a game. Pandering to the market is a game with substantial cash rewards. People who moan about his vast wealth because it's aesthetically bankrupt are missing the point mostly because they're most dreadfully, awfully, evilly jealous of what he has managed to make out of what they consider to be mind-numbing anaesthetic for the idiotic masses.

I don't. The man's made money by winning a game. Not only that but pretending that his product sells to "the idiotic masses" leaves aside the fact that if you're using the words "masses" and "majority" as if they're equivalent are woefully misguided. The population of Britain set against the number of people buying the X Factor winner's single in any given year tells us that the majority of the people in Britain couldn't give a flying one. So the masses are not idiotic, or if they are it's not measurable by their music choice.

So, if we take the next step out, Robojoe's win. As I hope I  have made clear I appreciate the game of the X Factor. Not every pop song it produces may be my cup of tea but I appreciate what it is and I think it's jolly good fun. However, even given the narrow margin by which he undersold RATM he undersold Alexandra by even more. All this does is prop up my earlier conclusion that a donkey won the X Factor this year. His appeal next to last year's strong winner is already waning. As a professional and hugely rich game player I believe Cowell knew Robojoe was going to be a One Hit Wonder the minute he won.

Robojoe's loss actually saves him from a worse fate. If he had won the rumours of chart-fixing would have been loud and unfounded. Unfounded or not he would be a pop artist trying his best to battle against a huge drift of ill-sentiment in the wider world. As it is he lost like he should have and the RATM contingent probably wish him no ill-will. Still doesn't mean his career's going to live any longer though.

Zooming out even further. So the two artists in this two horse race are signed to the same record label. The body of commentary upon this fact has grown too large already for me to add anything. So let's skip straight to the people who are doing the slow hand clap and berating the two halves of the "idiotic masses" for buying into the whole shebang.

All these people are saying, in an unpleasant pissy, moany, joy-annihilating fashion is that the whole "machine" by which these campaigns were mobilised are equally terrible, soulless and evil. So imagining that RATM are xenomorphs (AKA Aliens) and the X Factor are Ya'Qui (AKA Predators) who ever wins, we lose.

This presumes that our culture, the means by which we enjoy our culture and the aesthetic tastes of those who participate in that culture are rotten, decadent and necessarily a bad thing. It also, condescendingly, says that the one and only reason why people bought either song was because they were told to; the implication being that no one would listen to either song by choice.

To all thee the smacked-arse of face I congratulate you. You win at arguing on the internet and inherit all the bounty that goes with such a victory. You have successfully pointed out that there are 60 million people who didn't want to participate in this fight and the chances are the majority of them feel no love for the two songs involved. You and Simon Cowell can enjoy the opinion that both are a bit rubbish and not your choice of listening.

And finally, there's the rub. We live in a world where everyone with access to the internet has the means to understand certain things which go spectacularly not understood. Things like, in terms of the population of the UK one million isn't even a tenth. Things like, Simon Cowell is just a person, not evil and not stupid, capable of evil like the rest of us, but just a guy. Get over it. Not only that but he's undeniably clever enough to have more money than I'll probably ever see and if that's how we're living our lives then I guess I have to pay that the respect it's due.

On which final topic, if I am happy tonight, as I am, to go home on the bus, eat some Chicken Fajitas, watch a movie or two, go to  bed, get up tomorrow and do it all again - if I am even able to do that using the tools society has provided to help me live my life - then I implicitly accept that this is the way we are doing things for now.

But that doesn't mean that I am necessarily robbed of my own free will. Maybe I do these things because I have entertained the ideas of those calling for revolution and decided that they're not for me. I am broadly satisfied with much of the way things are done and if I am not I don't like the proposed alternatives any more and am not sufficiently outraged to suggest my own.

I chose not to get involved in the Rage vs. Robojoe fight because I saw worth in both sides and just wanted to know who would win. But I don't reject either Facebookers or X Factor fans because there's room for us all under the sun and all the miserable whiny curmudgeons who want to tell me I've been brainwashed can stick it up their tinfoil hat wearing arses.

14 December 2009

Yikes!

So RoboJoe stole the show... *sigh* worst X Factor winner Evar! (relatively speaking, Leon Jackson was a massive anti-climax but he wasn't up against talent like Olly, Danyl and Stacey, he also wasn't following talent like Alexandra and JLS).

I've been creating a wiki for No Dice. This will replace the soon to be extinct No Dice Forums. Have a look around. There's already a bunch of stuff in System Hacks.

Also Random Encounters is out! The ideal Chrimbo gift! Buy one now! ;)

Have a good Monday!

11 December 2009

Tweeting The Second Time Around

I have to ask myself the question: Am I just not getting it or is Twitter, in fact, rubbish?

The first time round I didn't give the world of Tweeting a chance; so I'm back on with a Twitter feed that is on the public timeline and trying to get my head round all this "Trending Topics" nonsense. I even looked on here for a widget to put in the sidebar which would allow people to see my Tweets but there doesn't appear to be an "official" one so that quest came to a hasty end, in the first instance.

Still, I am determined not to be one of these people who showers scorn on something just because he doesn't really get it. I want to get it before I shower scorn on it because for the life of me I don't know why all these celebrities and whatnot think it's so amazing. I had a quick look at Charlie Brooker's feed and the massively tiled background photo, preponderance of profanity and surreal disconnection of an unnetworked feed sent me away underwhelemed.

Perhaps I will warm to it...

I think I'm "searchable" so why not look for me. After all that's the idea of this stuff, surely.

In other news: they're making a film adaptation of Pride & Prejudice & Zombies cue mind-boggling at the intertextuality.

An underwhelming set of duets is planned for the X Factor Final. In the office the prevailing attitude is that nobody should win because they're all rubbish. As long as Robojoe fails to win I really don't mind. I think it may well be Olly, if it's not Robojoe. If it is Robojoe I predict a christmas number one and then almost certain obscurity as people fail to care. An unfortunate wastage of the X Factor prize fund. Who knows if he wins I may try to push "Killing In The Name Of" to number one for Christmas as the Facebook group wishes.

The only thing that's news-y about the revelation that most people won't pay extra for TV in HD is that the BBC thinks this is news. I remember watching  the clarity and beauty of the clear digital image slack jawed when DVD was released. But HD only improves on DVD a tiny little bit, and is monstrously more pricey. Whoever thought people would pay premium for that is stupid and greedy. Like I said, big news, not.

It appears that now people can see how whichever government is in power at the time is apparently squandering taxpayer money at Where Does My Money Go dot org. 53bn on General Public Services, eh? That'll buy a lot of second homes and duck houses... Pardon my cynicism. How long before someone registers wheredoesmymoneyreallygo.org? I can picture a wonderful parody with coloured circles representing "Down the back of the sofa", "Government 'Sharp Exit In Case Of Coup' Fund" and so on and so forth. It's all very well being able to see how the government our wasting the sweat of our collective brows but if we don't like the size or number of coloured circles in a particular category what, exactly, are we supposed to do? Ask for a refund?

Meanwhile, the taxman is complaining that his old computers are stopping him pwning us for all the money we might possibly owe. So let's get this straight, shall we? The government wants to plunge us back into misery and gloom in 2010 by charging us more tax for everything and the taxman is moaning because he can't screw us for an even greater amount... It seems as if we never needed a website to answer the question about where our money went. The answer is quite obvious.

Well, as always it's up to the personal world to rescue me from such gloomy thoughts. There's bacon, sausage, Dreamtime Stories and a generally sociable weekend in my immediate future. It seems all my money goes on buying cuts of dead pig... yum.

9 December 2009

Who's Dreamland

Just a quick one today... well, it'll be quick to read but might take up almost an hour of your time. Apparently the BBC have been hiding episodes of Doctor Who away on CBBC and BBC Two.

This probably comes as no surprise to many particularly if you're a huge Who fan or young enough to keep up with these things but to my mind an episode of Doctor Who is an episode of Doctor Who whether live action or animated. This episode is a computer animated adventure in which the Doctor gets into trouble in 1950s America.

I've only watched part one so far but intend to whack on the omnibus when I get home. British viewers can catch up with it here.

7 December 2009

Travesties and Turnips

Well, of course, the travesty came to pass and Danyl (sorry about the previous misspelling) was booted in favour of RoboJoe (I decided it was too confusing to call RoboJoe Oliver because of there being a talented Olly in the competition). The Mrs engaged in much hand wringing during the X Factor semi because of RoboJoe's technically impressive, though bland, performance. I pointed out that if technical perfection in the face of blandness was all we had to go on then Lucie Jones would never have left the competition.

I can't, on the other hand, fault the performance skills of any of the others. Penguin Girl - the nickname in this case is affectionate - Stacey is as game as anyone stepping on chairs in high heels in a display of unnecessary theatrics. If RoboJoe appeared in high heels it might make him less bland, he wouldn't even have to work everywhere.

Like Mugatu I feel a bit like I'm taking crazy pills with regards to RoboJoe. Can I be the only one who's noticed that his comments on every one of his performances is that he's taking on board the judge's comments and he will strive to be better on his next performance? He may as well have a string with a ring attached dangling from his back.

The reason the show is called The X Factor is because it is supposed to find personalities who have talent and are interesting. In an unusual, though not unexpected, move Louis Walsh has staked his claim for Jedward and if that doesn't show that personality means more than actual talent in some cases I don't know what does. Looking for my own favourites, just on the grounds of fresh originality and an edgier sound, Miss Frank on Google makes it look like the nascent girl band just about died when they lost to Danyl in week three of the X Factor. It was the first and last time I ever voted for an act the week they went out. From then on I've been helping out my favourite acts by staying out of it entirely.

The fact that they went out to someone who later turned out to be a semi-finalist counts for nothing. Personally I think the X Factor should be more like the Eurovision Song Contest with G. Public voting for the top three. People would, no doubt, argue that such a system would be "too complicated" for the chimps those in the know believe the X Factor audience to be but the current system doesn't seem to be too effective at wheat from chaff separation.

If you were to go on subsequent success and generation of "buzz" you'd believe JLS beat Alexandra last year. Weirdly the samples of Alexandra's album sound more like what I'd expect JLS's album would sound like whereas JLS's sound is far poppier than I thought it should from what I've heard. I will reserve judgement for a little sit down with spotify before I say for certain.

This week's Danyl disaster just goes to show that the first past the post system is too blunt a tool because flavour of the month one-hit wonders make it at the expense of class acts with a prospect of longetivity. Not all the time but often this is the case. Who, for example, gives two hoots about Leon Jackson at this stage? Or Shayne Ward? Despite enormous popularity Leona Lewis gives every indication that her pop career is a chore.

Anyway, turns out that Danyl is planning to gig in Reading. I lived in Reading for many years and I can't imagine that they have a venue large enough to hold the legions of fans who are likely to turn up should this event take place. I think everyone is making the mistake of underestimating this year's X Factor has-beens including the entrants themselves. It's gone unsaid that the field was unusually rich with talent and potential this year; most of the acts, given a fair wind and a different year, may even have won in previous years. Even in the final auditions some incredibly talented people were sent home without ceremony. All of this with the sole exception of Jedward who seem to have been overrated beyond all belief.

*Sigh*

The only other thing of interest to catch my eye this grimy Monday is The Turnip Prize; this seems like a worthwhile award in the world of modern art definitely deserving of more coverage, maybe even televising.

4 December 2009

Relentlessly Upbeat Friday Post

As promised today I will be relentlessly upbeat, despite the fact that there's really not all that much to be relentlessly upbeat about in the outside world at large. I think that's the way of the world. Everything in the wider world looks grim but personally people might be having quite a nice time.

For example, tonight I have pizza for tea and a small Montecristo cigarello to enjoy. Tomorrow is Monster Magnet at Rock City. Christmas is three weeks today.

Not everybody likes Christmas, the Mrs claims to hate it for example, but I always find it to be a pleasing punctuation mark on the year. Maybe I won't be so delighted by the festive season this year as I've decided to forego the usual extra long holiday from Christmas Eve through to the dawn of the New Year but as someone who likes the quiet I think it'll all be okay...

Maybe I'm just a hopeless optimist.

Of course one of the small pleasures of the weekend is The X Factor, which I refuse to term a guilty pleasure. It just is what it is. Also it's nice that of the final four there are no donkeys.

If I was going to be having a punt at who thegeneralpublic will be voting out this week I'd have to say I reckon it'll be Mr. Murs, or possibly, if travesty after travesty continues to occur on the weirdest X Factor I've ever seen then it might be Daniel.

Suffice to say I think that Stacey (Penguin Girl) and Oliver (That chap from South Shields who's so boring I can't even remember his name) are safe this week but if there was any justice in the world we would be saying goodbye to Oliver, he's the most tedious entrant this year by far. What makes the whole thing extra sad is that he seems not to have been to stage school but you wouldn't know it from the way he mugs through every song like he's about to hit the jazz hands with a side of spirit fingers for all it's worth.

Well, time, and Sunday evening shall tell.

Have a good weekend all!

2 December 2009

How You Can Tell When Nothing Is Happening...

The front page of the BBC website reserves significant space for Lily Allen's announcement that she's going to stop recording pop singles for a bit.

Is it just me or is she a prime example of unremarkable mediocrity? Not saying that I'm not but really, I don't expect people to care what I'm doing next with my career. I suppose if people didn't think she was, in some way, remarkable the BBC wouldn't put her onto the front page but I can't see it personally.

So I guess I'm asking if I'm missing something. She just seems like some upper middle class bint of no particular note to me. And let's get this straight I'm not asking if everybody else likes her, I don't care about that. I just can't understand why she's famous except that her dad is.

5 August 2009

The Glorious British Summer

Well, after a week off resting it's taken me about two days back in the cut and thrust of every day life to feel like I need another holiday. The silly season is well underway now, dead buses in the morning and a general apathy in just about everyone.

Ironically we have been doing quite a bit of role playing at this time. Polishing off one off play testing, exploring a hack or two. Yup, no slackness here on that front. I'm starting to think that the time to compile all of our endeavours is not long off...

I can't help but notice the insistent rain. I wonder if this will drive people back to their PCs and hopefully help revive the forum.

22 July 2009

Gamer Fatigue?

I find myself wondering about the phenomenon known as "Gamer Fatigue". This is where some person in your gaming community announces that they are "taking a break from RP" and withdraws, mysteriously, into seclusion. To me this seems a bit like "taking a break from Movies" or "taking a break from TV". Gaming, to me, is a form of entertainment, not a chore.

I can understand when people say they're going to "take a break from the gym to concentrate on swimming". I guess I just never really regarded gaming as such an intensive pastime. This points the way to a further set of concepts within gaming I hadn't really thought about before. When I find a television drama, a novel or a computer game compelling it's often on the point of it giving me new ideas or insight into the construction of stories for others. Weirdly this means I often don't like playing in games as I can't really just rip off another Host. Gaming is virgin territory for many gimmicks.

This leads to two further notes. One, that I know other people take their gaming very seriously and look upon the opportunity to play a role as an actual creative enterprise. Some people, myself included, look on their character as a way to interact with the story environment, they are contributing a performance within the rules in order to keep the game going. The other note is that role playing games haven't yet progressed to the point where there is a startling bloom of innovation.

To deal with these points in reverse order. It seems that all the RP that has gone on since D&D has been much after the fashion of people taking pictures of moving objects with early movie cameras. Unlike the former activity, however, because it is not enormously expensive and doesn't have much in the way of toys people have largely ignored this innovation in entertainment (did I mention it also has few military applications). RP's not good for much except as a really cool form of entertainment. The problem is that innovation in the field has been restricted to new methods for number-juggling.

I love RP so much that when my partner didn't want to play I changed the hobby to make it suit her more, now I love it even more myself.

But this is weighty stuff. It also leads back to the former point.

I know a lot of people get "RP Burnout" at present. This is like the reverse of "cinema frustration" in which there are too few movies you want to see out when you fancy a visit to the pictures. RP Burnout is where you've role played so much you just can't take it any more. I think I experienced something similar with console games a while back. I'd just played so many of the damnable things I couldn't play any more or it felt like my brain would fall out. Also console games achieve nothing for the player whereas the benefits of socialisation and group interaction at least give RP a social dimension.

I imagine if you did anything enough then it would lead to a similar situation, if they did release enough movies that you could go all day every day for a month you would probably get sick of going to the movies (in fact at film festivals I believe this is what happens to some). However we roleplay once a week and occasional weekends. At the moment we're doing a little more because we're playtesting new adventures. I'd actually like to adopt a slightly less intensive posture after this testing phase.

But what I'm left with after considering these points is even more clarification of what players want out of the RP experience. I know that Mrs Monkey has been finding some of the experiences very hard of late. I think at the point where you feel guilty because you should have done more is precisely the time that you should start to do more.

I think what I need to get across to people that the RP is an entertainment. Levercastle tends to be treated as such. I think what also needs to happen is not only that the players say what they expect out of the experience but the Host needs to say what he can see happening bearing in mind the characters as presented. If people know what's coming up in a vague sense of the word then they can prepare accordingly.

I think that's actually mentioned in the Core Book but the fine tuning of the concept still seems to be a little off. Ho hum. Back to tinkering.

9 July 2009

The Joker In The Pack

No sooner do I lament the complete lack of anything that makes for a substantial post than KA-BLAM! something amazing socks me in the face; almost literally in this case.

When I was compiling the Core Book I tried to include everything I could think of at the time to make a sourcebook for the budding No Dicer. It is inevitable that things should be missed. Almost everything that's coming in the Random Encounters series is intended to be filled with examples of powerful things that you can do with No Dice principles. So in each adventure we're kind of expanding the toolkit of the prospective Host and also giving a concrete example of potential play.

Last night we play tested the Monster Action Thriller "The Creature of Black Lake" and got off to a rocky start. Basically an incident mentioned in the notes that's supposed to just happen resulted in the death of a player's character before the adventure had even started.

This was notable for several reasons but not least because that's really not supposed to happen. I know that people have been keen to discuss the idea of abitrary character death recently but this basically put someone out of the game in the first forty minutes.

Not only that but I experienced an incident of Host meltdown, a brief autopsy of the situation lead to the conclusion that the wires of communication were badly crossed and for a while there it all looked grim. You see, the whole point of No Dice is that it's supposed to help you sidestep these issues and keep going. If an adventure has a serious hole that relies on a certain series of incidents not happening then it's just not working.

A workable suggestion was put forward by Justin who suggested that when you hit the blind alley you as Host rewind the action to just before everything went pear and then re-explained the situation giving the player an out.

Like I say, this is workable but it's not really all that neat. It means that a player could take a one way trip up diarrhea drive and then like the Prince of Persia just rewind and do it again.

It was Sue who hit on the real answer. Which in a discussion that followed broadened out from a specific instance in that adventure to become a general principle that Core Book is sorely missing. Oh well, for the second edition I suppose.

But for those of you who don't want to wait n years for the 2nd ed here's the idea right now. Treasure this one, it's golden:

Creating NPCs is always a problem. 95% of NPCs are just cyphers of course. They are barkeeps, random wandering citizens and other reasonably easy to scope functionaries.

That other 5% are the important ones. Many of these, probably just over half, are villains and again there isn't really a problem with them. It's that last 2% that can leave the Host scratching their head.

These are the "major friendly NPCs". Don't be fooled, just because they're marked "friendly" doesn't mean they're always happy to see the players, it more or less just means they won't just try to kill the players on sight.

In the Core Book I got as far as advising people to avoid "infoblaster" NPCs who just know everything. And I also advised against making NPCs as powerful or more powerful than the player characters who were supposedly their allies.

Aside from that I just recommended a Host create "real" characters using the Player's Guide notes to make a fully rounded and realised character.

In some cases this might be fine. But in reality players don't really spend all that much time talking to NPCs just for fun. So a lot of the Host's fine character creation work goes by the wall.

Besides, once you've stopped the NPCs being more powerful when they're too friendly you've kind of left yourself in a bit of a bind.

The problem is sometimes you want characters to move the plot on. They are supposed to arrive, do something dramatic and then leave the players to deal with the fall out.

So how does one do this without making them villainous or too powerful? After all a constant parade of utter villainy keeps things busking along but really in a story based RP you want other types of encounter.

This was exactly the problem in Creature. I had an NPC who needed to rather aggressively insert himself into the party and provide useful plot information, in a guarded manner, for the remainder of the adventure (or at least until he died). I had written up notes for this character which were pretty light. I wanted to introduce him and then, in the playtest, develop him in some way into a fully realised character.

So when he came in to the action I kept him neutral. The only problem with this is that he was neutrally holding up the party's boat with AK47s. As I quickly discovered this kind of thing can be misinterpreted as open aggression. Funnily enough, had he gone in with open aggression the accidental adventure ruining bloodbath that resulted from my weak characterisation would have been averted. Then, of course, the players would have had to just follow along on rails.

On rails is not a good place for adventures to be.

So I needed to, rather than render the character neutral and hence weak, render him a little bit charming and crazy and hence allow characters to interact with him even though he was, technically, a bad dude.

This is a really exciting dramatic position, the guy's holding you hostage but he's quite willing to have a conversation with you about begonias (or whatever). As a player you feel you might be able to negotiate or something.

At the same time the Host has someone who can nudge the characters back on task if they look like they're about to commit suicide or whatever.

This guy's a great NPC, not too overpowering but not too floppy either. He's not going to interfere unless you need him too. He's a joy to have involved.

And hence was born the Joker.

You see Creature is not alone in needing a character like this. Every role play session could do with having a Joker to interact with the players, nudging, testing, exploring their characters.

The situation where the Joker is a guy who has technically taken the Players as hostages, but in a polite way, is just one possible scenario. Characters who have vast reserves of information they are unwilling to share, characters who offer money, or professional services desired by the players all of these are ideal Joker characters.

The secret is to always lay on the unthreatening manner on thick. This was my vital mistake last night. Neutrality won't cut it if an NPC has some power over the players. The character has to maintain their power over the character while entertaining the player.

I'm not saying that making them will be easy but there is a way to make it easier. Sue loves poker and she quickly put me on to the old poker trope of trying to find the sucker at the table. Essentially when you come up with an adventure design your job is to try to identify the Joker(s) at the table and then make them around their role in the story.

Some stories, Con of the Dead, Revelation Point, don't really need a Joker character. Then we return to the poker trope: if after ten minutes searching for the Joker in the scenario you still can't find them, it's you.

Yes, in some adventures it is the Host himself who takes this gently tormentative role for the players. Horror splatter scenarios are the most likely to feature these.

So from now on when I'm dealing up a new scenario I will be sure to use a deck comprised of 53 cards. The joker's going to become one of the most powerful tools in my arsenal.

NB: That last sentence was a dramatic article closer. You don't need to actually draw a card to know when to make the Joker NPC, you just kind of look for them after you've finished your notes.

30 March 2009

Modern Storytelling

I remember once Mike made a comparison between roleplaying and the ancient art of storytelling. He wasn't wrong either. Sure, the details have changed but a lot of what goes on (at least round our way) under the guise of role playing is actually group storytelling. What struck me at the time was that before the widespread adoption of the printing press, before radio, before television, these activities must have gone on. They must have because we still know ancient myths even though they could not be set down and widely distributed (to most people) until some time in the 19th Century.

Storytelling was, if anything, an orally transmitted and propagated cultural phenomenon in its old form. When you could read from a book, or listen to the radio, when you could go to the movies, watch television or play a computer game it looked like the ancient art of storytelling was redundant. It served no purpose. It was just a phase humanity went through before it got a next gen console.

I can't question what Mr. Gygax was thinking about when he invented D&D. It seems pretty obvious on one level. What he has ended up doing is paving the way for storytelling to come back. This is what I love about role playing books. They're not an attempt to replace a group activity involving people interacting. They're a support to that process. All the stories of the World of Darkness are just prologue to the player campaigns.

A weighty heritage for a hobby that has not thus far managed to cast off its geek-laden roots.

It's come to me recently, over and over, that there must have been a real hunger at some level of society for the return of group storytelling because the original roleplaying set up just doesn't seem like a terribly attractive proposition.

RPGs at their inception were games. You could win and you could lose. The roll of the dice was a core component in "beating" the dungeon adventure. Scores were vital. These trappings, the trappings of the competitive pursuit have proven almost impossible for the hobby to cast off so far. There just hasn't been anyone to reshape any part of it into a discrete entertainment experience.

So Justin and I are writing the manual but make no mistake this is something the people we knew were tending towards anyway. There are a few vital ingredients that we have had to bring in from the cold but the core of No Dice is the making available of a group storytelling experience to a culture that neglected and carelessly forgot how to engage in it. Not that I think modern story based role play is much like a storytelling experience of yore but the parts that are the same are vital, community, communication, sharing time as a group.

We were lucky enough at the weekend to have a complete role-play n00b join us for the preview event. I ran a hitherto notorious zombie romp called "Con of the Dead" which relies a little on the participants having some knowledge of SF television. Until now this has never been a problem in the groups I have encountered. Our n00b however, didn't watch any television particularly and so was in danger of missing many of the in-jokes.

The problem of being the Host is that even if people find their minds numb at the end of the day the tendency is to smile and nod and thank you because people realise how much work you must have done and feel that criticising it would be rude. So I asked our n00b how he liked the session and he said all the right things. After the session I asked Sue whether she got the same vibe.

This is the joy of Sue. People will tell her what they think even if it's that they thought my game sucked. Quite the reverse occurred in this case and we may have one more enthusiastic player to join in the fun of the non-Marauders week game. Justin wryly remarked that we'd have to monitor this "Pied Piper" effect closely. We already split off a monthly group to make a weekly one. Now it looks like we may end up splitting off the weekly one to make, er, two weekly groups if we're not careful.

As Justin rightly pointed out the real answer is to get people skilled up to take the No Dice approach out to the world. Then we don't have to keep catering for fresh addicts who want a gaming fix. Not that I mind trying to fill my life with gaming activities and introducing the hobby to new people but there are so many hours in a day, days in a week and so on and so forth.