Showing posts with label Writing. Show all posts
Showing posts with label Writing. Show all posts

23 November 2017

Audio

Photo montage includes a photo by Kai Oberhauser from Unsplash


An inciting incident occurred recently that has re-kindled my energy with regards to posting audio content. I have always loved audio content of all sorts. For a start, audio content is the only way I get to read books, filling in the time I drive to and from work.

Audio content is what helped train me to fall asleep promptly. Audio content is great when you're too ill to get out of bed. Audio content is exciting, vibrant and, when well produced engages the imagination because you're having to supply the visual content using your mind's eye.

There's a curious alchemy between book readings and radio plays. I don't prefer either* but I love them both to be what they are for different reasons. I love to listen to the Hitch Hikers Guide radio serials and I recently took in The Complete Sherlock Holmes read by Stephen Fry. This is what ears were made for.

So, in short, expect audio content in 2018, some you can probably guess at, but I am hoping to surprise you too.

*but I'm not a big fan of audiobooks with an identity crisis who hire in any more than one actor beyond the narrator to voice "characters", make up your goddamn mind.

19 November 2017

I'm Not A Blogger

Photo montage includes a photo by Glen Noble from Unsplash

No, seriously, I'm not, however much this particular internet artefact may attempt to convince you otherwise. I have a blog, sure, conceded and admitted. But I am not a blogger. Bloggers, to my mind, are people who devote their time and attention to producing blog content of a quality where that content stands alone. The blog, as Hamlet would probably say if he knew about blogs, is the thing*.

My blog is not the thing. If I'm honest I don't think novels are the thing either. I love writing novels but, of late, I like writing them in order to have material to turn into audio books. Audio content, ah, well, that might very well be the thing... more on that to follow.

All of this is a roundabout way to lead up to me saying that the days of "three massive content pieces every week" are going on hold now. However, dear reader, you should not presume a return to the days of "one post a year" because that's no good either.

I think where we want to be is regular check-ins and progress updates and maybe two serious content pieces every month, tangentially riffing off the content I have going on at the time.

So, I hear nobody clamouring to know, whither Discordianism? Is that last year's news. No, not at all. I credit my recent good fortunes in the well-spring of chaotic creativity entirely to my renewed interest in the Erisian principle and the Holy Chao. Since re-discovering Discordianism I have got Starfall done and published, pulled some eyeballs into this blog, which, at the end of the day is a blog, in the original sense of the word.

For those now puzzled, what I mean to say is, the early days of blogging allowed the blog producer the liberty to be as random as they wished to be in the content. It's only in later times that you have "food bloggers" or "tech bloggers" or "society bloggers". The idea in the early days was that a blog was an ongoing public journal that would go from cabbages to kings.

I am still running this joint on that basis, people are queuing up to tell me I'm doing my marketing wrong, but I've come to realise this misses the point. If I wanted to "market" with the objective of selling as much as possible indiscriminately then I guess I could. But that's not the kind of doodad I make.

I have never made a secret that the things I cherish most are things like my copy of Over The Edge which I bought after the system had lived it's short beautiful life and passed, long since, out of print. I love it because it speaks right to the core of me. So it took me 15 years from first publication to find it and embrace it, so what. I am the message in a bottle guy. I don't want a thousand bottles to reach a bunch of randoms, I want one bottle to reach the right person.

That's not a way to get rich but it's the way to connect nodes in the great global chaosphere. And that's what I am looking to do. I am a mystic, not a magician. It's all about understanding, it's not at all about power. For which reason, I realise I need to devote the little power I have carefully and, currently, the blog is sucking up too much resource. So, expect less carefully crafted content bombs but I am here, and I do check this and you can reach me, not that anyone has.

Now I'm off to start cooking some audio, it'll be ready in 2018 so you have plenty of time to clear your ears.

Sri Syadasti,

The Monkey

*Which has sent my mind off onto a tangent where I imagine proto-emo grandaddy of all emo kids Hamlet writing long screeds into his LiveJournal about how Claudius is a bastard and Gertrude just doesn't get him. "Oh, God," he would write, "my soul is a cavern of inky despair. Ophelia caught my eye in the courtyard earlier. Doesn't she know she's a popular girl? She and I could never have a meaningful relationship because all she cares about is lipstick and flowers. Going to hang out with Laertes later and listen to some My Chemical Romance. Mood: Contemplating The Void."

3 November 2017

Review Copies



Starfall's been out now for ~2 weeks and very rapidly I've found out that I don't want to give people the option of getting a copy free. Actually, that's not quite true, free as in beer I can handle as long as I know who wants a copy.

I worked a long time on Starfall, over a decade, in fact. Over the last two weeks "people" have stopped by my Smashwords page and chosen to "Pay What They Want" for a copy and none of them wanted to pay anything.

Here's what I think about those people who don't pay anything for the book. First, I suspect they're screen scrapers, procedural bots who hoover up anything that's not nailed down, digitally speaking. Second, I think that if they're not, they're worse.

I take free books when those books are marked "free". If I were to release a free book, and I have, I would say, this is free, enjoy it. Pay what you want, on the other hand, means "not nothing". Or at least it does to me. There are many albums on indie music site Bandcamp that are marked "Pay what you want". If an artist wants you not to pay for their music then they add **FREE DOWNLOAD** to the album title. Then you can take the music for free.

No doubt there are some people who take Pay What You Want music from Bandcamp for nothing. I am not one of those people. Even a nominal fee for the music is a way of saying that the work was worth something to you, the listener. Taking Pay What You Want stuff for a sum of zero just makes you look like a giant, unthinking content hoover.

I am not saying that those people - if they are people - who took my book for free are not going to read Starfall. What I am saying is that I don't believe they are. I find this to be like baking a bunch of delicious cookies and taking them out into the street to offer them to people. If the people believed that I was trying to poison them fine. But this is more like people are taking the cookies but they just snatch them on the way past, no eye contact, no greeting, no sense that they are aware that the human being that baked the cookie is standing, you know, right there at all.

Then, it's like those people throw those cookies away, after taking them, without even looking at them or smelling them or detecting that I threw a dash of vanilla in. Like the cookie was good enough to take but not good enough to eat afterward.

That's what I don't like. Take my book for free, or, at least for a like on my Facebook page and a message that says "Hi, I would like a free copy of your book because it looks interesting and I am happy to go on your mail list about future releases." If you want to not pay money for the book on that basis I am totally fine with that.

But I am not fine with you taking the book for literally nothing as if I am just a book writing machine that needs no more acknowledgement than a kettle. Sometimes I write things for a bit of fun, with a "take it or leave it" kind of attitude, then I will say, hey, just take a copy, that's fine. Starfall, in particular, is not one of those projects. I worked too damn hard on that book to have people not even say "Hi" when they have a copy gratis. So that is no longer an option.

If you don't want to engage with me but you want to read the book now the price is $4. A $0 copy is for people who are happy to like my facebook page and go on my mailing list.

Grump over. Have a nice day.

31 October 2017

Vodou Cymru


Wild Welsh Vodou came to play,
From the top of the Beacons to Tiger Bay.
This land can be darkened with trouble and toil,
Countrymen take comfort in the breath of hwyl.

Raise up your voice, through the valley it rings,
Reawaken our loa, our gods, our kings.
Thrill to the ancient, earth-born song
Invoke the dragon-spirit that was once thought gone.

Sweet, clear harmonies the druid's song,
No invader kept them silent long.
The bards soothed souls when they raised a harp,
Told epic stories with wits, razor sharp.

The land hears stories, on tales it feeds,
Myth and magic, words and deeds.
One thousand spirits from the heights to the deep,
Dwell in rich, dark earth where the rhythm sleeps.

Hear the old ones call, whispers after dark,
Pay the piper at the gates of Cwmdonkin Park.
There's a sprite or two that will grant your wishes,
Pay due respect at the fortress of the fishes.

'Neath a bone white moon tread the coastal way,
Hear the call of the mermaids, raging surf in the bay.
Feel the weight of ages, nearly sets the soul mourning,
But the song of the earth awakens new dawning.

26 October 2017

(Mis)Adventures In Mysticism


The word "mystic" gets thrown around a great deal. Or, at least, it does by me, when I'm in a certain mood. In the end, though, what does "mystic" really mean? Does anybody really know?

As it turns out, yes, Wikipedia knows. It's not like love, or culture, or Winnebago, it's not one of those words that defy sensible definition. Mysticism is a case in a world where so many things appear to be more "edge" than "case".

What's really weird about getting the meaning of mystical (at least the definition of the word) all tied down is that I didn't understand what it meant before. In a metaphysical realm so often rife with double meaning, vagueness and general goal-post moving matters of mysticism appear to be relatively straightforward.

As always, it doesn't take long before the deception provided by appearances becomes obvious. The bit we can be sure of is that mysticism is about making a connection to something. What the something is, ah, that's the rub.

If you're going to be glib about it then you can say it's about making a connection to God, capital-"G" and walk away ensconced in a cocoon of meaningless sophistry. Don't get me wrong I'll sink a pint with the bearded sky daddy any time he wants to get down to my local boozer, but the entire concept is as easy to forge a mystical connection with as any arbitrary non-god-like person on the planet.

There are plenty of non-god-like people already in the boozer, so why wait for bearded sky daddy to leave cloud mansion? They don't like him down the pub anyway, the management maintains burning bushes are a health and safety violation. Besides, his wallet is always "unfortunately" burned to a crisp in his lower branches.

The first question that springs to my mind in the matter of mysticism is "what do you mean by connection?" Say we're limbering up for "the big one" (whatever that turns out to be) so we decide to start small by making a connection to another human being. How do we do that?

If the goal is simply to speak to them then a simple "Hi" will suffice. Although the aspirant may feel the experience, if it is that, is on the underwhelming side. It has to be that "connecting" with someone is a deeper experience than "greeting" them. At this point, I can imagine many readers groping around to find a genital-themed experiment to try next.

Let's just leave that be. You can definitely get happy by slapping another person on the wobbly bits but are you "connecting" to them? A soup of mind-altering hormonal responses says yes. But good luck charming the infinite ineffable into the sack. The clue is in the name, the ineffable must, by default be un-eff-able. This whole business is like eating an entire chocolate trifle when you're hoping to gorge on chocolate cake. A trifle is not a cake, they both taste nice but once you're hungry again the craving for cake will resume.

So if we're not talking about talking with a person, and we're not talking about practicing dubious personal hygiene with a person, then how do you "connect" with them, in the mystical sense?

All of a sudden the scale of the problem becomes apparent. At least a person exists to be connected with. When it comes to the mystical experience the other end of the mystic telephone is connected to something we can't comprehend.

With mounting disappointment we realise, the mystic experience is about doing something that is ill-defined with something that you have no physical evidence even exists.

Did I mention that I wrote a novel? Did I further mention that the novel is out this week? (Oh, come on, you didn't expect to get off without the sales pitch, did you?) As it so happens and entirely coincidentally the revelations at the heart of the mystic experience are a crucial component of the antagonist's journey in that very novel. Crazy, ou quoi?

Of course, he gets it almost entirely wrong, he doesn't know what it is he is communing with. The wretched fool screws up the relationship and when the relationship entirely takes place in the metaphysical beyond, well... stars will fall if you follow my drift.

What is super-bizarre here is that I only realize that I wanted to talk about the pitfalls of frail humanity experimenting with the mystic experience right now. I wrote the novel a decade ago. It is possible to want to talk to your audience about something and not even know what that thing is.

There's a connection for you. The storyteller is trying to connect to the story reader through the medium of the story. The story, for its own part, comes from, somewhere, out there, beyond. Ask any author and they will tell you, they write down the story but they tend not to create it. At some point, the author is a "receiver" of the story from... from... where? Where in Hades does the story actually come from?

Sounds to me like the author, in that act of creating fiction is connecting to something vast and undefinable. Once they're connected like that they bring back messages. Like a broken Oracle the author is trying to communicate truth by spitting out thousands of lies. The art of writing is to pare down the lies and to tip the wink to the reader what they are so the reader can sift out a truth it would have been impossible to find were it not for the fiction.

It's not the only way to get there, but that definitely sounds like a mystic experience to me.

9 October 2017

Early Encounters With The Horned God



I grew up in Wales and I read all the 2000AD I could lay my hands on, so Cernunnos was going to be an obvious gateway into the world of Celtic myth. The Horned God is a tricky one, for sure. He is the easiest way to understand that there's more to life than a binary categorization of things into good and evil.

It's a long way to get from one place to another, for sure, and through a tangled wood of myth-making, shadows and appropriated truths. I am just over forty years old so I was of an age to be reading children's literature in the early 80s. This was a long, long time before Wikipedia so, although I can send you straight to reasonable definitions of all the things I mention here, you have to understand this is a modern luxury.

I think my first encounter with the Horned God in any sensible shape is with the inclusion of the character Herne the Hunter in the 1984 adaptation of John Masefield's The Box of Delights.


Which, obviously I can now just show you via YouTube. As you can tell it's a bit of a head-bender, even now, adapting the transformation battle from the myth of Taliesin and adding a strange interlude into the flow of the plot of the story. Naturally this would lead to an inquiry about who the hell that Herne the Hunter guy was from any nine-year-old boy. The problem is that in 1984 the available adults around me had lost touch with the notion of the Horned God, and tended to view the world as a series of dualities.

The matter was further confused when I encountered Alan Garner's Bresingamen books, at the time there were two The Weirdstone of Bresingamen and The Moon of Gomrath. The 20th Century was a wild time for children's literature. I think a lot of stuff got past editors who might have questioned the completely insane trips through philosophy and mythology that occurred in these volumes because it was "for kids" and hence didn't need to be coherent and were allowed to be disturbing in a deep place where lives the soul of man because it had been trivialised. (Trivialised in the heads of the marketing bods at the publishing houses, the writers showed every signs of taking this stuff very seriously.)

The Moon of Gomrath introduced me to the Wild Hunt, which in some places was thought to be lead by Herne the Hunter. Somewhere along the line I got introduced to Pan from Greek Mythology as well. I remember asking my grandmother for some explanation of the Wild Hunt and she couldn't do much better than explain that it was a "third force" in the book beyond the forces of good and evil.

I think that's doing pretty well without going into the exact idea of expanding out from a Tolkien-esque allegory into a new space in which myth connects the human soul to the very well-spring of magic and creativity. Much apart from anything else I think those concepts are troublesome to me even now, let alone when I was nine and I think my grandmother, despite her love of weird fantasy fiction, would have thought that notion beyond the pale.

Right at this moment it seems obvious to me that as a budding writer of fantasy and horror, living in Wales from the age of 7 until I left at 20, that I would develop a fascination with the lore of the British Isles and, more specifically, the mushy corpus of "Celtic Mythology"*. One of the most fascinating things about the Celtic mythology specifically was that it served as an inspiration for authors like Garner but rarely was it adapted in the way that, for example, Roger Lancelyn Green wrote The Tales of Robin Hood. Robin Hood is a fascinating folk hero for different reasons, in that his story is believed to be tied down and defined; this is impossible. Green also wrote of King Arthur, a figure who edges into the Celtic realm and preserves this idea that his myth cannot be definitively captured or set down; this is true but it shouldn't stop us from trying, in fact in the struggle to attain an impossible definitive telling of a tale is the well from which all storytellers should draw.

At the time of experiencing this fascination, however, there were frequent times when I felt like I should just give up. It was immensely frustrating to read stories by people inspired by stories that they appeared to know when I couldn't find an "authoritative" version to separate out what was "real mythology" from the poetic licence of the author.  Now I know that they only had a little more knowledge than I did and a better idea of how to do research, they were riffing off the same anthropological sources as I was, so, in short they had more idea of how to look for stuff and so had a slightly broader experience of the topic. I didn't appreciate in my late childhood/early teens how slight the older author's advantage was.

As I grew older still I continued not to have the internet, I continued to experience a surrounding apathy for my own interest in these topics, but I did continue my interest due almost entirely to my love for the stories of Slaine in 2000AD

Next Time: My Adventures With Slaine and Celtic Mythology

*Celtic Mythologians tend to attach the lore to Ireland and then add Scotland as a footnote to that, get quite excited about also mentioning the Cornish and leave the Welsh out of it because they have the Mabinogion.


22 September 2017

So What About Voodoo?



First off, lets call it vodou or vodun, voodoo is a corruption, and there's the rub. Voodoo is the word you use to describe a brand of donut, or a mountain bike, or a club promotion. I've been finding it difficult where to start out with this strand of discussion, after over a decade I realise it should start there.

Imagine that there was a Jyoodayzm Donuts, or a Katholik Mountain Bike or a Hinndou Club Night. How would worshippers in the specific religions whose names are corrupted there feel about the appropriation and association? Less chilled, I imagine, than practitioners of vodun, as far as I can tell they just don't talk about it, let alone get up in arms about the zany, dangerous branding mark their religion has been rendered to in Western society.

Having spent some time and done some research I think the reason for that is all to do with the latent power such casual misappropriation delivers back to them. Vodun uses, song, chant, repetition, rhythm, life and sweat to do its work. Repeating its name in whatever context flows that power back to the mighty river, so the practitioners and respectful observers of this spiritual powerhouse will tell you.

I'm a full on born again Discordian (or maybe it was just a dodgy No Hot Dog Bun round my Friday hot dog), this does not preclude me from also getting my vodun on. But I don't. Am I a non-believer?

I don't think that's my problem here. Actually if I was a proper non-believer I would have no problem dabbling. I would dabble in lots of things if I were a non-believer, because I wouldn't believe that it could do any harm.

I think, rather, that I don't have the passion to commit to these practices. I am passionate about my Discordianism, especially as I discover that beyond being a faith it is also a challenge, being a Discordian is not easy.

In fact I don't believe being an anything is easy, but less honest religions arrive at your door saying that if they dunk you in an adult sized font then the Bearded Sky Daddy will insert his own son into your cardiac region and off you go. I mean, come on, that's a con, right? It's a step away from being a Nigerian prince wanting to put $$$ in your bank account.

Vodun, like Discordianism, is not easy, and I respect it too much to pretend.

So, Starfall is my one act of respect to those deities and also to the dark gods that lurk in Britain's past (and more on them later). One of the points of Starfall is that in the world of loa there isn't much difference between the two.

As I concluded work on the first major edit of Starfall I reckon I could sense that Legba was giving me the nod. It's like Neitzsche said, the mighty things are mirrors. Actually he didn't say that exactly, but the poor guy had his own preoccupations.

As we get closer to Starfall I would like to return to talk more about the relationship the novel made for me with vodun, but for now the man at my shoulder is telling me to still my tongue and open my ears. So I shall listen.

15 September 2017

Getting Out There



In just over a month you, dear reader, will be able to buy a fresh copy of Starfall from the usual outlets. A paper and ink copy will be, I imagine, something of a rarity as the cost for dropping a paperback of this epic is pretty high. The e-book will be more reasonably charged at whatever you feel like giving me for it.

I have done something with Starfall that I have never done before. I sent copies out to reviewers. I haven't done this in the past because it hasn't been totally obvious who would be interested in reviewing my output. In the case of the three Chicago Shadows books they were super odd, police procedural? Horror? I still don't even really know.

Before that you'd have to go back in time over a decade to 2005 to my self-publishing debut, when I was new to Lulu and kindles were not a thing. So I would have had to buy and mail out individual copies of the books to get them reviewed. Back in those days I was vehemently anti e-book because Amazon hadn't made them so ridiculously easy to procure and acceptable to read.

I began writing Starfall in 2006, and it has been a source of long lament that the book I wrote for my wife has not seen the light of day for as long as we have been together (almost). When I think about it, though, what better time to put the book out than a time when I can email reviewers .epubs and .mobis, a time when digital collaboration has never been easier.

I got a couple of suggestions from a writing colleague and, once I had digested that list, I had the appetite to google for myself. I didn't have to google long before I found this immensely useful list of contacts. I worked through that too.

I do recall that back in the mists of time a writer would have to seek out obscure almanacs to get lists like that. Unsurprisingly the internet has changed the game. Good job too. Most authors are authors on the side, we don't have time to seek out, transcribe, and file any more. Much aside from anything else we have to maintain a public profile, however measly, and some of us have to typeset and publish our own books.

Not that it's all plain sailing. The problem with easy access to a resource (such as a reviewer) is probably often abused. I didn't just bang out fifty identical emails with e-books attached and spam the entire bunch of reviewers, no, not at all. I asked each one that I submitted to whether they had the time and capacity for another needy book baby.

Also, I didn't automatically submit to a reviewer just because they exist. In each case I tried to seek out a review policy to see if I failed the reviewer's requirements, which I did on occasion. I also didn't try to contact people who were not easily contactable. If I didn't know how rude a lot of authors are about getting their work out there I'd wonder how reviewers with no obvious inbox got books to review. Obviously, they may also not do reviews via request.

As I wandered through this gallery of web pages, seeking out the method for getting in touch with the reviewers, I realised that we have come to an age when you should really take some control in the matter of how people access you, or at least the public you. Anyone who visits this blog has some access, but then anyone who visits any blog has some access to the person who runs the blog. I don't really think that's enough any more.

I really do love to collaborate on things, podcasts, story collections, guest posts, anything I have time for I will do at this moment. So I set up the You're Invited! page to let people know that I was open for business. Now I know that people have a way to get in touch with me if they do want me to be on a podcast, or to write a story, or anything else.

It's early days so no one's asked yet, but I have a little bit of confidence in the fact that I haven't missed opportunities now. That's what all this accessibility stuff comes down to, opportunities are rare, and you shouldn't be passing them over. If people find it utterly impossible to work out how to get in touch then that's what will happen, on the other hand you want to control the flow. Otherwise you will miss some things and those people who are really determined will just find some other communications channel, appropriate or not.

8 September 2017

Smashwords Interview



Smashwords have a feature where the site will interview you, in a broad, author-y kind of way. I went through the process.

You can view the interview here.

9 August 2017

Why I Am Really Bad At Marketing


If I was an author hip to the world of marketing then I would have really dragged out the reveal of the cover of my new book. I would have "teased" it. I would have built audience anticipation. Oh man, if I was good at marketing you wouldn't have slept for at least a week wondering what the cover of Starfall would look like. You would have had a little calendar on the wall counting down the number of "sleeps" until the cover was revealed.

Man, if I was good at marketing the release of my novel would be the single most important event that has ever taken place in your life. The reveal of the cover would be the anticipatory hors d'oeuvre of the whole thing. I would be the king of author foreplay.

If.

Unfortunately I am terrible at marketing. I'm so bad that the cover of the book has been visible on the Smashwords preorder page for the book for almost a week. I was confident no one would "leak" the cover because no one really cares. This is because I am terrible at marketing.

It's not like I lack confidence in the product. It's taken me over a decade to get Starfall ready and I am confident that the work stands up to scrutiny. If you like dark fantasy, mythology and learning new things then this will be one of the best books you read this year, I absolutely guarantee it.

But that's not really marketing, is it?

This is probably the main part of the problem. I have no idea what the difference is between conversation and marketing. I have no line between self-consciously advertising something and just telling people: "Hey, you know, you might enjoy this, I have to charge you for it, I like to eat."

I do know that authors on Twitter annoy me like you wouldn't believe. At one time I guessed that I too might have to rack up 20 different ways of saying "Buy My Book" on a tweet scheduler and leave it to howl it's robo-sales pitch into the Social Media maelstrom, hating myself for doing something to make the overall intellectual quality of the internet worse than it already is.

But then I thought, no, forget that. Not because I'm better than that, but because I am bad at marketing. I cannot, in good conscience, message all my friends via Facebook to buy my book, regardless of whether I think they'd get a kick out of it or not. I cannot see myself morosely repeating my sales message on my Facebook author page. I am using Lulu for print copies and Smashwords for e-books because I like to support business that isn't Amazon, monopolies are bad for everyone, the monopoly holder included, I am trying to save Amazon from themselves.

All of this because I couldn't identify an effective marketing strategy in a line up if one had mugged me in a dark alley yesterday evening. I'm sorry officer, it all happened so fast, I didn't have time to see how many engagements the perpetrator could convert. I have no funnel strategy. I just wanted some people who might enjoy it to read my book, and I wanted to get paid, because people do cool, creative things, they deserve to get paid. That's what I thought.

Yeah, let's face it, I am bad at marketing. Hey ho.

7 August 2017

What's Happening At The Dark Tower?




I was rather looking forward to the movie adaptation of The Dark Tower. So much so in fact that I began prepping my viewing last summer by beginning the series on audiobook from the first volume. When I finished my epic ~130hr journey with Roland et al I was just amazed...

I was amazed at how something so technically awful could remain both compelling and engaging.

It wasn't always both, or indeed either. However it was consistently a laundry list of things an author should on no account do, unless they're Stephen King. I was interested to hear King describe himself as more of a "situational" author. To my knowledge that's not a thing, he just made it up. However, it does have a clear definition and could be a thing, if other authors were to adopt it as their approach.

For the record situational writing is about putting characters in situations and leaving them to work their own way out of them. This, I think, does present a sufficiently different approach to distinguish it from being "plottish" or "character-driven". It makes a lot of sense when you consider works like "Misery", "Gerald's Game" and "Cujo". It actually explains a lot of King's writing, because he sits down there in the dark of his character's psyche with them and reports the news as it happens. That's the major part of his apparent approach.

As someone who read a lot of King in his mid to late teens I have a place for that in my writing, the approach to one character or another is strictly situational, not about the plot or the character themselves but defining character by describing their reaction to the apparent circumstances they are presented with.

So situational writing gets a thumbs up from me. However, it does also explain why it's so hard to adapt King for screens of any size. As soon as I got my head round the "situational" thing my mind flashed to the middle segment of the King anthology movie "Cat's Eye". In the segment a rich guy forces a poor guy to work his way around the ledge of a sky scraper to win the life of the woman he loves. It's a flat, uninspiring piece of film making, but you can see how it could work in prose.

Even so, if you're going to make situation the keystone of your writing then you have to go hard or go home, as in you'd better be writing at a King level of proficiency or it will fall flat.

There's so much wrong with the Dark Tower series that I actually thought there might be a project involved in decomposing all the things that writers who aren't King should not attempt contained within its labyrinthine narrative. Maybe I'll have time to devote to that at some point, maybe not.

But it's the key exemplar of structural snafus, clear failure to plan, indulgent insertion of self-reference, spoiling other novels on a whim, you name it, it's all there. If you were to measure the work somehow, put down how many words were devoted to walking across deserts, or fighting giant lobsters, or having dinner with completely unthreatening senior citizens, a cold appraisal would tell anyone that this rambling behemoth of a narrative should leave people cold.

But it doesn't, because it's King at peak-King.

If anything convinces me that even the impeccable credentials of best-selling, world-beating, uber-author qualify you not one jot to help other people write it is the Dark Tower series. So, kids, remember The Dark Tower was written by a highly practiced writing wunderkind. Stay safe and never try to recreate the writing style of Stephen King at home, in the playground or anywhere else.

9 September 2015

Weird Things About Being A Digital Author

The cover of  The Elias Anomaly. You could read it
on Wattpad if you wanted. But you'd be the first.
It has often been my contention that I was an artisanal author before I knew what that was. Not for me the hassle of sending stuff off and waiting for the rubber stamp of mid-list approval. Not for me the irritation of people actually reading what I write or caring about it. No. I write for me. I know I am a good writer. I live in the hope that one day someone else will agree with me. If it doesn't happen, well, the world's loss frankly.

Nevertheless it's no good writing things in this day and age and letting them fester on a hard drive. To show intent of actually publishing something one should "get out there" and "build a fanbase". One should, at least, make the attempt, I feel, anyway.

With this in mind I have put a few things up on Wattpad like my spiffing Kafka meets cyberpunk meets Douglas Adams affair The Elias Anomaly. Now complete and available through this perfectly wonderful online e-book delivery system.

At some point soon I shall make paper and electronic (e.g. Kindle) editions available also. This brings us to the point of the weird things mentioned in the post title.

Writing with this method, in these channels, changes the business of writing after a certain point. If you are writing something fresh, i.e. drafting out, then nothing has changed there. Likely it never will. You bang out the words, you get through the material. You write. No problem.

After that it gets tricky.

For a short while (Just over a century?) it has been accepted that authors may not edit their own work. Many reasons are given for this but chief among them appears to be that editors like to eat. Now, in an ideal world where every book was to be given the respect it deserves this would be a no-brainer. If I could be assured that everything I wrote would make enough money to pay for my time and the time of an editor and a cover designer then I would happily pay for these things.

This, however, is not the case. This leaves an author with few choices. One is to admit that writing is a hobby that they like to spend money on. Pay the cover designer, pay the editor, eat the losses. That's cool if you want to do it. No problem with that as an approach.

The other is to find workarounds. This is my approach. I realise I am not a great artist and I am a mediocre cover designer. But hell, mediocre professional cover designers get paid. If I'm doing what they're doing for free I'm a winner, right? Additionally tools like Hemingway help me do a serviceable job of editing. I've read some very poorly edited small press stuff recently, not that I am one of those editing pedants.

The age of meticulous editing on everything we read is over. As the means of production come down in cost and the available stories expand to every conceivable taste it is inevitable that some things you read will have less than perfect editing. My stuff has typos in it, for sure. I have to admit this. I have done the best that I could and I can't do more.

However, I've read stuff recently where there are malapropisms, blatantly wrong uses of words, words added that don't exist AND typos. These things were edited by third parties. It turns out all those copy editors with high and mighty arrogance about how undervalued they were had a point all along. Being a super-editor takes some chops.

I am a good editor, not a great one. Compared to this other stuff I've read that purports to exist in a semi-legitimate state my stuff is golden. Sad but true.

So I am a one man band. This I have become used to.

The really odd thing is that I have evolved working practices to optimise the flow of work going out and they introduce bizarre tasks at weird times.

For example, the best way to edit alone is to go a chapter at a time. The best way to ensure that you are concentrating to your very hardest on that one chapter is to bang it out via Wattpad as part of a serialization. So you take the chapter, Hemingway it and then "publish" it for the delectation and delight of young adults writing mopey, awkwardly eroticised post-apocalyptic steampunk fantasy. No, really, I've just described 95% of what's on Wattpad. Check it out if you don't believe me.

The only problem with this process is that in order to make it look nice on Wattpad you must design a "cover". You don't have to but if you don't take it seriously who else will? No one. So you must have that cover ready before you're even ready to re-edit for public consumption. That's weird.

What's even weirder is that if you have, oh, I don't know, some kind of Patreon thing going on then you might want to promote what you're doing in that medium. Before you can though you really ought to have some sort of video.

I know, mental. You've written a first draft, then you have to design a cover and bang out a video before you're even ready to drip feed your work onto the web. In addition the commercial version of the work won't even be ready until after the thing's already been serialised onto your digital platforms.

In addition you've just graduated from cover designer to short film-maker in your efforts to go it alone.

Never mind weird, being a serious independent author is just a hell of a lot of work. Oh well, off to my editing software I go. Time for me to produce some actual content. 

29 June 2015

Why Your Subscription Means So Much

So, the Bridgetown Patreon has been going for a couple of weeks now and I've released four items of content and I have a small Aladdin's Cave of gifts for the first 100 subscribers. So far, as you can tell from the page, things haven't been going so well.

Copy has been retooled, videos have been re-shot, re-edited, re-rendered and re-uploaded. Subscriber bonuses have been generated. General subscription content has been released and the free stuff has been pointed to and given a little bit of a spit and polish.

In addition I have conscripted friends (not close ones but, yes, still friends) to have a look at the Patreon page and see if it looks okay. So far the two major criticisms have been 1. I am not charging enough, I should set my prices higher and 2. I am taking my subscriptions in dollars and not pounds.

Well, I have done a little towards 1, knocking out the largely redundant $2 subscription level. I would now say that the $5 is the "reasonable" sub level with $1 being firmly the "token" subscription level. As to the second, well, there's not much I can do about that at present. Maybe one day Patreon will do currency conversions for the international market. Honestly I think that was a bit of a bizarre critique. Worrying though if others are put off by the presence of the $ sign.

So, hopefully, one day I will have tweaked the page enough to make the attractiveness of the proposition clear. Until then I just have to keep working at it.

There is a problem though.

Working at my current level is not sustainable in the long term. Market forces would dictate that if no-one wants to participate in puzzles, games and interactive stories set in a comic fantasy universe the Patreon will have to go. Okay, so I am the author but already I feel that would be kind of a shame.

I have played Levercastle on and off for over five years now. The players absolutely love it because of its playfulness and humour. I have had unlooked for compliments come my way regarding the stories too. Those first three books I did to please myself, so knowing that they pleased others too was a good thing.

I know that with a few subscribers we, that is I as the author and the audience as participators in the ongoing creation of the Faerie world I have created, could have a real good time. To a certain extent it's not about living off Patreon money as it is that it's about people buying in to Levercastle/Bridgetown and the idea that an author can produce some great content independently for a low price.

In all honesty I think that just sponsoring anyone who's producing something you like on Patreon is an important act beyond the money that you pledge. It says 'I believe in this artist, sure, but I also believe in independent art. I believe in artists being paid directly for their work without having to also buy the work of a bunch of administrators and middle men too."

It's the same kind of philosophy as all the other crowdfunding platforms out there, in a way it's slightly better because you are paying for work done via the medium of "paid posts" it's not some elaborate investment opportunity you're paying for things that have actually been produced.

I didn't go with Patreon arbitrarily. I think it's a superb platform and I am keen to subscribe to projects that I believe in myself.

Maybe I am fooling myself with Bridgetown and it's actually not that good. Fair enough. But just because you don't think my stuff is good enough to subscribe to doesn't mean that there's not something else that is. Why not have a look about on Patreon? You're not just chipping in a dollar, you're validating artists who are doing work you can support and you're helping in a small way to realise someone else's dreams.

It's bonkers to think it I suppose but I have always believed that helping other people get what they dream of (world domination notwithstanding) will one day lead to me getting mine. My recent setbacks have done nothing to discourage me from this way of thinking.

Please feel free to let me know what you think.

15 June 2015

New Bridgetown - A Small Amendment

Nothing too major, but the first new Bridgetown episode will actually be released to my Patreon page for subscribers only on the 21st. Then the episode will be released to the blog for everyone else a week later on the 28th.

There are loads of other perks to all the subscription levels and the coveted "First Subscriber" treat is still up for grabs (obviously not very coveted then). All the treats in the world cannot hope to compete, however, with the warm and fuzzy glow that you will receive from knowing that you are doing your little bit to help someone achieve their dreams.

See you in Bridgetown!

10 June 2015

New Bridgetown - The Details


So, here's a kerfuffle and no mistake. As I previously made known I'm planning to bring back Bridgetown in as big a way as is humanly possible. The first new tale will be released on the 21st of June to the Bridgetown Blog.

What that actually means is somewhat down to yourselves, dear readers. I'll be honest, back in 2013 making sure that a new Tale was up every Sunday and commit to a full time job nearly killed me. So, although the tales will continue, it will be at the rate of two a month at present. If the situation changes there will be a further announcement.

The way for you to make that further announcement happen is to Subscribe to the Bridgetown Tales through Patreon. By becoming a subscriber you will unlock extra perks detailed on my Patreon page.

The original Bridgetown blog isn't going anywhere. In fact I'll be updating old stories with redrafts as they become available. Your financial support is appreciated but my continued efforts to produce new tales, and new ways for you to enjoy the tales, will continue regardless. The money just makes the plans bigger and brighter. Of course, it also brings the production of new content closer in the calendar.

If you are new to the Bridgetown Tales then you can read the first three books now. They're posted in blog format, so start with the oldest and work your way forward.

The Patreon subscription money that I make will not only support the ongoing life of the serial but also allow me to create even more new content. I have loads of plans for more cool stuff coming in the future and I will keep you in the loop here and on my facebook page.

Bridgetown's Coming Back


Let's keep it simple.

Back in 2013 I spent a year writing the Fairy Tale blog "Tales From Bridgetown". When it was done I was exhausted but enriched by my journey. Over the last few weeks I've been planning the next phase of the journey.

A further announcement will follow shortly giving more details. That's all for now.

4 June 2015

Looking Back At Bridgetown

For those of you that remember 2013 you may recall that these were the days of the Tales From Bridgetown blog. This was a project occasioned by my acquisition of a set of fairy tale dice.

The guilty parties... Guilty of helping make something AWESOME, that is.
When I first looked at the dice the very first thing I thought was: "You know, it would be a shame if I never used these for anything." This was why I decided to take the dice out every Sunday, roll them, and write a story that included all the images I rolled.

I don't know what my intention was beyond that. I did think that one of the "rules" would be to only spend two hours on each story. That went out the window pretty quickly. I also imagined that there would be no continuity in the stories. This took a while to go out of the window. I wrote five stories before circling round in the sixth to deal with one of the characters a second time.

The process of producing the serial taught me a lot. Notably the difference between expectation and reality when it comes to "fun, creative projects". You expect that you will sit down at 1PM every Sunday, write for 2(ish) hours. Then you will read your work aloud once before publishing it. This is a happy fantasy (like a fairy tale, haha!).

Not every Sunday is free for such activity. What if you want to do Nano? Or do some kind of non-writing related activity? Heaven forfend that you should let down your audience. My audience, by the way, was me and Sue. I don't think I have ever met or talked to anyone who has followed the serial from beginning to end.

From talking to my father I have learned that this is how serials used to work back in the old days (by which I mean circa the 19th Century). It appears strange in the age of the word processor to think of a writer just banging something out for a daily newspaper. It's hard to imagine these days seeing work in print that you had barely enough time to think about, let alone craft.

The serial writer of a century ago would have to hand off his work to an editor. The editor would maybe have time to omit a few of those unnecessary words and then it would be off to the presses, out to the world.

Writers these days are encouraged to hone, hone, hone until their work is a polished jewel of magnificence.  We are quick to forget that such a process is the most decadent of luxuries.

I produced Bridgetown to a personal deadline. I am proud to say that I never missed it. Tea time every Sunday it was Bridgetown time again. This was a serial intended, at some level, for children. I did not want to disappoint a child and I didn't, to my knowledge.

I accomplished this by very early on writing up a "buffer" of eight stories. I would put the stories into the blog and schedule their release. Then if I happened not to be able to write one week a part of the buffer would be chewed away.

The other reason for doing this was that for a short while my good friend Justin Wyatt allowed himself to be pulled into this madness. He provided several truly beautiful illustrations for the blog.

One of Justin's Bridgetown illustrations.
If anything Justin is worse at the 2-hour limit thing than I am. Although I found myself surprised and delighted by the work he sent me I had to agree that it was never the result of two hour's work. Justin is a man who believes that if a thing's worth doing it's worth doing really, really well. In the end we both agreed that it was better to leave the pictures until he could be paid for the amazing work he was doing.

I kept plugging away, because it was my stupid idea and I wanted to see it through. I would tell people the stories were there but I don't have any idea who read them outside of my own household. The blog has about 4000 lifetime views at the moment and I'm happy with that. Like so much other stuff I didn't undertake the project, in the first instance, to become famous. I had the mountaineer's philosophy, I wanted to see if I could.

2013 was a somewhat tiring year but it was one I'll never forget.

10 November 2014

Liminal Spacetime Events (LSEs) AKA Midnights

An excerpt from my Lamentably Not Brief Guide To The Levercastle Universe that I quite like. I hope you enjoy it too.

The Liminus weaves like a web throughout the realms, and is anchored by the Undone. The web is made of a thing called Liminal Spacetime (alchemists named it, don't blame me). More poetic souls have called these places the Endless Midnight, which is nice, but not as accurate, this is often the way in the war between alchemy and poetry. A good inbetween is just to refer to liminal places or times as Midnights.

Midnight is, in fact, an excellent example of a Liminal Spacetime event. People often argue about when Midnight actually is, after all at any given moment it's midnight somewhere in the universe, right?

Well, maybe if you're the type who gets their kicks being insufferable and smug, yes, I suppose. This doesn't mean that this evaluation of matters holds any actual weight.

You will know when midnight comes where you are, you will be standing in the middle of it. Not all midnights are the same.

It has to be said, however, that there is a certain common sort of midnight, we all know them, they come at midnight, as one day folds into the next.

A standard midnight has the effect of wiping away all loosely thrown enchantments of the previous day. Almost all enchantments get reset at this time. The effects of a transient enchantment, however do not; bad news if your house got crushed by a magic rock. Sorry.

Anything weaker than a standard midnight, e.g. crossing the threshold of a house, is only enough to achieve some minor effects low-grade changes in fortune, warding off of certain subsets of magical creature etc.

Low-grade Midnights may be combined or have their power boosted by events e.g. a house's threshold has more of an effect on New Year's Day.

The Midnight at New Year is an example of a magnified, more powerful Midnight. This will break stronger enchantments and confer widespread gifts of renewal over all caught within the area of effect of the New Year midnight.

Event anniversaries, such as birthdays, or the day one year after when a powerful enchantment was cast, are much stronger than a standard Midnight but not as strong as a New Year Midnight.

Some Midnights, such as those on Solstices or Equinoxes are stronger for certain people than others. Belief is a factor.

Thus it is true that Midnights can be manufactured, great arches can make super thresholds, stone circles can capture midnight within a space. Midnight energy loves to live in circles, doesn't mind triangles, will have some fun in squares, likes pentagrams for a change and will inhabit any other geometry by prior agreement (alchemists like nine-sided things, enneagrams, for no particular reason than just to show off).

Midnight energy, dispels, cleanses and can confer some minor gift or curse such as a change in fortune, health, romance or wealth. All races, even mortals, can get something from a midnight with obvious limitations.

The energy is ambient, it is something that anyone can use, like air or water. For this reason, although it affects magic and enchantment it is not really regarded as such. Really getting a big bang out of Midnight energy is something best left to alchemists and other magic users, the liminus has a short temper when it comes to being taken for granted, or abused.

30 June 2014

Weird Magical Items and Narrative Reactivity

So, to take a break from podcasts or talking about Assassin’s Creed I recently caught up with an article on io9 called “The 20 Most WTF Magical Items in Dungeons & Dragons”. The intention of this article was to poke fun at some of the more apparently ridiculous items to be found in D&D’s extensive back catalogue of quest minutiae. I don’t know quite how this all works, as in, I’m not sure how these ideas come to be included in official D&D stuff.

Are D&D coast wizards constantly scribbling down ideas for these things in notebooks they keep close at hand day and night? Or do they, in fact, create new items in their own campaigns and then submit the best ones for inclusion in whatever volume of stuff they’re currently compiling? I tend to think the latter as the vast majority of insanely detailed plots, locations, NPCs etc. rise out of play sessions, response to, you know, actual players and the like.

So I guess that we can be comfortable in the notion that these things were not just summoned wholesale from the basement of imagination, made, as it were, from whole cloth. While some of the items seem, quite clearly, to be cursed objects intended to provoke a particular howl of simultaneous disbelief, horror and delight from players others, maybe, bore the marks of a thing I’m going to call “Narrative Reactivity”.

What is this new thing that I have created? Well, it’s less of a creation and more of an observation really. It’s about the nature of lazy creation when it comes to problems where your characters won’t behave in a story. Many times when this happens in role play it comes from the feeling the host has that managing the demands of the players is somewhat akin to herding cats. Maybe that feeling demands some more time in another post at another time, but right now we shall move swiftly on.

In writing the same thing can happen, and is possibly more upsetting for featuring characters dreamed up within your very living brain itself as opposed to being centred in the brains of other people who might be forgiven for not psychically understanding what you want to achieve in the story world you have built for them.

If the characters who come from your own mind start misbehaving, though, that can be, well, troubling. It puts forth the notion that you are not quite in control of parts of your mind, that people you dreamed up can have their own agendas. There’s something dark and mystical about your characters engaging in acts of sabotage against your story. In those cases you might find that the solutions the inexperienced or desperate author comes up with to fight against the tide of mutiny are more desperate, leading to the lazy introduction of plot-hole tearing technologies and surprise deus ex machinas and the like. So my hope with considering a few of these D&D items is to reveal something of the wiring under the board with regards to such incidents in the hope of guarding against such lazy story making.

Exhibit One: The Ring of Contrariness This “forces the wearer to disagree with everything anyone says” the author of the linked argument concludes that given the difficulty of forging magical artifacts this represents “a prime example of some wizard wasting his time.”

This is actually quite an easy one to unpick. It smells like a GM consulting on a D&D expansion met a player who was quiet and unassuming, someone who just appeared to tag along behind in every session. So in a GM ambush this player ends up with this ring on their finger and is magically required to stir up trouble, the peacemaker has become the agitator. Was this fun, or torture, for the player targetted? We will never know.

So, yes, the idea of a wizard inside the narrative bothering to make such an apparently useless artifact is troublesome. So much so that the meta-purpose of the item appears for more clearly than an in-story reason for someone to forge such an irritating artifact. However, the existence of such an item would appear to be a great opportunity for a budding story teller. How did this ring come to be? That is a tale to be told.

From a gamer’s perspective, of course, the item is a curiosity, leading to some sort of game outcome of no major import. If the reasons for its inclusion were indeed as stated above it may have arisen out of a misplaced desire to see all players fully participate in the game. GMs feel that if someone seems not to quite be in the game that this is necessarily a problem in need of resolution when, in reality, some people just like to be along for the ride.

The up front way to deal with a player who doesn’t appear to be participating to the fullest would be to just ask them if they’re happy with the way things are going and only try to change things if they are not. Of course, role playing is a particularly delicate form of social contract so your mileage in such circumstances may vary.

Exhibit Two: Bell's Palette of Identity
Bell the Wizard [made] this magic art palette, which, when used to paint a self-portrait, allows all status effects — basically anything you'd make a saving throw for — get transferred to the portrait instead. Users of the Palette must carry their self-portraits around wherever they go; if they don't have the paintings literally on their body, its powers are useless.
The linked article’s author speculates as to why the portrait must be kept in the possession of the character, tied around their left leg with fishing twine or whatever (rolled up around the inside of a knee-high boot?). The conclusion is that the Wizard Bell was just a bit rubbish not to have fully embraced this offshoot of the Picture of Dorian Gray.

There is, however, a simpler explanation for the item’s strange properties. Firstly, D&D characters have no real homes, they live in campsites and sleep in taverns. The party must never be split and must never stop moving. So the idea of an item that only works when placed on a shelf in the character’s home might lead to some awkwardness.

Also, what is the risk of an item that will make someone immune to whole swathes of rules in the game that cannot be accidentally ruined by a sword slash in the wrong place or accidentally landing up to the waist in swamp water? The properties of the magic palette are a quite obvious trade off of utility and plot convenience.

Exhibit Three: Ring of Bureaucratic Wizardry
When a wizard casts any spell while wearing the ring, a sheaf of papers and a quill pen suddenly appear in his hand. The papers are forms that must be filled out in triplicate explaining the effects of the spell, why the wizard wishes to cast it, whether it is for business or pleasure, and so on. The forms must be filled out before the effects of the spell will occur. The higher the level of the spell cast, the more complicated the forms become. Filling out the forms requires one round per level of spell.
This must have seemed like a cracking gag when it was dreamed up. Indeed it is a very good joke, it works on both a narrative and a ludic level. The joke transfers through the intra-digetic up to the meta level and actually means more things the more levels on which you appreciate it. If I understand correctly the advantage of the artifact would appear to be that the spell being cast is not subject to failure, just to bureaucratic delay.

To make a super-powerful spell operate guaranteed if the rest of the party can just hold off the enemy whilst the wizard does the necessary paperwork is a fantastic mental image. This leaves only one question. How did this item come to be? As I noted I imagine the sudden appearance of artifacts like these is likely to be reactive.

Maybe there was a wizard who was pretty pedantic and always cast low-risk spells leading to a situation where they just weren’t pulling their weight in the party (plus annoying pedants are annoying). This item seems like a cracking way to help address the balance in a way that gets people laughing about the situation.

Exhibit Four: Druid's Yoke
If you're in a D&D campaign where you need to do any kind of farming, you have bigger problems than any magical item can fix. But this yoke allows characters to — when they put it on themselves — turn into an ox. Not a magical ox; a regular ox. Then you can till your field yourself! You can't do it any faster, because again, you're just a goddamned ox, but it does allow you to… do the horrible manual labor… instead of the animal you've bred for this exact purpose. So that's… something someone would totally want. The best part? Once you've put it on, you can't take the yoke off; someone else has to do it for you. Because you're a goddamned ox.
Of all the artifacts that seem to have been created in reaction to a particular situation this one would appear to be the most specific. I can picture a campaign where, in order to get access to a particular bad guy, the players had to get access to a cattle market but the entry is restricted to people who had something to trade. They have money, but of course, the only place to buy a cow in time for the market is, unfortunately, the market: catch 22.

So they do find this Druid’s Yoke thingie which leads to an argument as to which team member will be, er, beefing up, for the market. After all anyone who can’t see the clear downsides to this not-so-genius plan must be a bit dense.

Obviously the plan goes sideways, how could it not? Now the rest of the team have to fight to reclaim their en-oxened party member in order to remove the yoke. Meanwhile the ox itself is trying to shake the yoke, or get it removed, by any means necessary. Hilarity is all but guaranteed to ensue.

Anyone who doesn’t see the narrative potential of this item isn’t thinking very hard. All you need to do is manufacture a reason for someone to put it on and let the rest of the plot flow from that circumstance.

Exhibit Five: Puchezma's Powder of Edible Objects
Interestingly, this odd item is one of the few D&D magical items that does have a back-story; apparently the unfortunately named Puchezma was a cheapskate who inadvertently created a powder that allowed him to eat any chewable material while trying to make a spice that would allow him to eat cheaper and cheaper food. With it, people can eat anything from cotton to tree leaves instead of bread and salted beef! Now, I would say if you're carrying around cotton, you might as well be carrying food. I would also say that if you plan on your player-character eating tree leaves to save fictional money you are very much missing the greater point of D&D.
This, along with another item called “fish dust” seem most obviously created in order to solve a pernickity problem. How to expediate the delivery of food to the players in unusual circumstances or, without exhaustive checks for success in a given activity.

Fish dust is a dust you sprinkle on water and it stuns the fish it touches causing them to float to the surface. Essentially it’s a kind of quiet way of dynamiting fish.

I can just see, in either case, that a party were either a) able to fish but the GM did not want to waste time on having them do so instead of getting on with the story or b) wandering through an ancient tomb of stuff with no food and in danger of starving to death. In each case the GM produced an item which mitigated the immediate problem and allowed the story to move on. No big mystery.

Exhibit Six: Mirror of Simple Order
"When a character steps in front of this mirror, he sees a strangely distorted image of himself. … There are eyes, a mouth, and a nose, but all lack character. Although the figure moves as the character does, it is shorter or taller than he is, adjusted in whatever direction approaches the average height of the character's race. Any clothing worn by the character is altered as well. Bright colors will be muted, appearing to be shades of grey. Any ornamental work on armor, weapons, or clothing will be gone. … He retains his level and class, but is not as exceptional as he might have been. He is bland and boring. The character's alignment changes to lawful neutral, and he becomes interested in little else other than setting order to the world." So there's a magical item that turns you into a soulless bureaucrat. I guess that's whose making those damn rings.
This is a fascinating artifact as, like the Ring of Contrariness, I can see it having been created as a “trap” for a particularly flair heavy and flamboyant player character, but the implications of the device reach far beyond this one usage. In fact, coming to think about it I cannot help but wonder if this is a reaction to a group losing a player who turned in a “unique” performance as an extrovert exhibitionist with bags of charisma.

Not wanting to kill the character or pass it along to another player the Mirror accomplishes the job of leaving the character largely as was but removing all of their individuality. Possibly there was a chance that the player would return, making the restoration of the player’s “true” character a subject for a twist in the narrative.

Essentially, in game terms, this artifact would seem like the perfect tool for turning an individual character into a bland back-up NPC for an uncertain duration and for this reason it is an object that only has its true meaning revealed in its meta-purpose. Intra-digetically to the narrative, of course, the effect of this mirror would be a terrible, subtle and deeply unsettling curse.

18 June 2014

Working On Your Characters - An Approach (Mine)

I put this as an answer to a question Writer's Stack Exchange

First, crack dialogue.
Why? There's this weird ouroboros effect between characterisation and dialogue. Dialogue establishes character BUT dialogue emerges FROM character. Weirdly, you can exploit this by swimming a little against the tide.
Take two character stubs that you have in mind. They really don't need to be all that developed, could be as little as:
Jake: Fussy, lazy, prim.
Tony: Sharp, fidgety, sarcastic.
Then put them in a room and make them wait for something. This is an exercise I like to call "Rosencrantz and the Dumb Godot in Bruges" after scripts in which a pair of characters famously fill in time whilst waiting for something (note that in three out of the four the characters are spies/hitmen).
Now your brain is marinated in that free association space where you can let the dialogue flow. Two characters is enough to just get the focus right and allow them freedom to express themselves a bit better than in a crowd.
Tony is clearly going to be the one most ill-at-ease with waiting around so we'll give him something to do:
TONY is looking at his shoes. (NOTE: Why is he looking at his shoes? Well, he's fidgety. So I could have decided to have him be prepared and to bring a small rubber ball with him or something, or lucky and have him find a set up for a small gallery of targets at which to pitch rocks. I decided to make him both unprepared and unlucky so he is reduced to examining his shoes for inspiration.)
JAKE is laid out with a newspaper over his face, as if napping. (NOTE: So JAKE is more prepared than TONY. He brought a newspaper. He can probably tell that TONY is uncomfortable with nothing to do but is using his newspaper as an eyeshield. This indicates that JAKE is selfish.)
TONY: I think my shoes need cleaning.
JAKE (Under the newspaper): So get them cleaned.
TONY: I will. Not now, obviously, but I will, as soon as we get back to the city.
JAKE (Under the newspaper): Good idea.
TONY: I'd do it myself. I'd do it now. But, one, I don't think I do as good a job as a professional shoe shiner and two, I don't have any polish. I mean, who'd bring polish along on a job like this.
JAKE (Under the newspaper): Only a lunatic, for sure.
TONY: That's a terrible job... shoe shiner. Of course, there hasn't been the type of war that puts shoe shiners on the streets in a while. It's hard to find someone who'll shine your shoes. I think people regard the job as menial and humiliating. It's a shame. Most shoes just go around scuffed and dirty these days.
JAKE: Shoes are a lot cheaper than they used to be.
TONY: I know, right? I'm not sure that's a good thing. Shoes are important. They cushion you as you walk. Walking is vital to communication. If we couldn't walk then we couldn't have got here.
JAKE: We could have teleconferenced.
TONY: Mister Black didn't want to teleconference, he wanted face to face. He's old school, Mister Black.
And just pootle on like that for as long as you can. There are even dialogue writing exercises that can help you out with that.
Next, mix it up a bit.
Repeat the first process for a number of natural character pairs. The character pair is the basic atom of show-don't-tell character development and revelation.
Your next stage is to mix up the characters you have paired and put them in new situations. You might want to generate or acquire a number of situations where the two characters could be forced to wait. Also change up the pre-existent relationships between them. Make a male and a female character husband and wife (even if you don't intend that they end up that way in your proposed novel), have two characters who know each other well talk as if they have never met. Note that there is, in any two-handed conversation, an actor (the person who proposes the topic and trajectory of the conversation) and a reactor (the person who fills in with their own reactions to the actors actions).
After that you want to start widening the circle. The number of people involved in a scene up to about eight largely dictates what will happen between them due to the rules governing permutations thus:

  1. A person alone: with a completely dedicated and individual agenda. By default an unreliable narrator.
  2. Actor and Reactor: feeding off each other, pressing one another on, seeking companionship for its own end. A partnership is, by default, accepts a level of intimate intensity. Most prosaically this manifests as romantic love, but could equally well be obsessive hatred, or any other kind of odd thing in between. Each partner in a duo will tend to reveal more of themselves to the other than they intend as neither of them can be distracted by anyone else.
  3. The couple and the lodger: Always two people will be united in purpose and the last will be identified as "other", "outsider" or "leader".
  4. The double date: People pair off and a love of symmetery makes two couples who police each other's status for some kind of equilibrium obsessively. Unlike a couple left to their own devices any point of conflict will be deflated or defeated by the other unit. Subtext begins to become a thing.
  5. The troublemaker: As this is an odd number the "spare" character is free to sow chaos among the other four people's stable set up. The "outsider" can prevent couple A from stabilising couple "B" or vice versa. The fifth party is always likely to be a source of contention.
  6. The dinner party: Three couples mean that each person in any de facto couple takes an opportunity to stand on their own, the number of permutations of one-to-one interaction here is large but finite. Although friction in certain actions may lead to much ado about very little this party is ultimately static in its bonds.
  7. The King or The Fool: Here the odd person, introduced into the dinner party scenario, has an opportunity to unite everyone (either in ordered placidity or in terrifying hatred of them), or to sew the seeds of ultimate chaos splitting the party into smaller subdivisions.
  8. The Gathering: A bigger dinner party. The larger the group from this point the more that each person present has to shout louder and be clearer to "control" or "own" the conversation. Now people will be very careful about things like social norms projecting an image of someone as "the type of person they want to be", idiosyncrasy in character will decrease, the wisdom and madness of groupthink will emerge, interaction becomes increasingly pageant like. There may be a "leader" but instead of emerging naturally through personality and charismatic dominance the leader is more likely to be, in some sense, elected and therefore take on the mantle of governmental power rather than personal charisma.

From that point on the behaviour of crowds and leaders just multiplies. Two leaders and a crowd make a war, three leaders and a crowd suggests a courtroom, four leaders and a crowd suggest some kind of cold war. Always, the more people are added the more difficult it becomes for people to be established as "leaders". The tendency of large mobs is always towards chaos.
Given that overview I would tend to practice with scenes involving up to five characters. After that you're entering the realm of "crowd scenes" which are easier tackled when you have a lot of context.
Finally, to the matter of plot.
Some people, Elmore Leonard famously, have a very woolly idea of what the plot actually is, they like to assemble patchworks of character scenes into a narrative and leave it at that. This could be your thing.
If not, you should work out how your characters, who you should know quite a bit about by now, will achieve the ends of your initial plot. Some "plot problems" may seem intractable but I have never yet found one that can't be thought about until it is tweaked out of existence.
Anyway, the first two parts of this answer will probably get you going in the right direction. After that it's all about sewing up the plot holes.