12 November 2014

Assassin's Creed Prediction Machine (official!)

A few scant months ago I posted this the point of which was that if everyone was so jazzed for AC:III and ended up being so bitterly disappointed surely that all the hype around the new next-gen AC could do with coming down a notch or two; in the minds of fans if nowhere else.

Take the plunge! The assassining is fine! Or not.

Well, the reviews are in and it would seem my hesitation to get all in a lather may have some basis in reality. In actual fact many people appear to superficially like the game but Stephen Totilo's review has left me feeling less than enthused for a couple of reasons.

The general gripes are a worry, of course. It sounds as if Unity is very much back to basics for the series which isn't a massive surprise as it's new development on an entirely new platform using new dev tools. I guess going ultra-conservative isn't a terrible decision from that point of view. I'm hoping that when I finally get my PS4 and Unity that I will be able to live with the new controls and stuff. I tend to find the history play of AC suitably entertaining so I should be fine.

Of more concern is the fact that the modern day story line has been all but abandoned. Thing is, I think Ubi throw stuff like this at people occasionally to see what they think. For years the internet has been rife with whingeing about the modern day angle of the AC series but happy fans don't whine as we have learned. So now it's time for me to start whining.

The modern day part of AC is like the stupid flavoured frosting on a bonkers alternate history cake. Cake with no frosting is still cake but it's sadder, less impressive cake. Also people have been saying for a while that they wished there was a bit more to the modern day stuff, it never feels quite substantial enough.

For random internet moaners a confection of history, sci-fi and Fortean conspiracy goo may be too sweet for their precious troll teeth. For hundreds of thousands of core fans, happy fans, silent fans, this is what an AC game is. Take away one part and the rest of it seems, lesser, surely.

I am hoping that Rogue fills in for the gaps in Unity's experience this year, and I'm also hoping that future iterations of next-gen AC and, for that matter, Watch_Dogs live up to all the work Ubi have done laying a foundation for the next wave of development.

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