So yes.
Been a while. A good while. Those of you who have been following the continuing saga of No Dice will know that I've been putting all my effort into what I shall now dub "No Dice Phase I". No Dice Phase I consists of: The Core Book, Random Encounters, Levercastle, Shadow Cities and PULP RP and represents a full cycle of work.
If No Dice has any BIG IDEAS trust me most of them are in this Phase I. Sure there are plenty more ideas in Dreamtime Stories and Marauders and so on. But these are all derived from the BIG IDEAS in Phase I.
No ideas are bigger in this phase than the ideas behind PULP RP, the last publication in the series which is what I am getting down to now.
So that's what I've been up to. The other main piece of news is that I have acquired an eBook, which has swiftly become a great boon. I have been able to catch up on my reading as I prefer PDFs to regular published books. It's been great. I shall soon be returning to my duties as a POD book reviewer as I've chewed through so many books in the last fortnight that I shall no longer feel horrendously guilty for not reviewing things people send me in a reasonable amount of time.
Currently submissions are closed. But when they are open, be assured, you will know.
I think that's all for now. I'd better go and see if Sue's Sim 3 is now working as it was having memory issues.
Showing posts with label PDFs. Show all posts
Showing posts with label PDFs. Show all posts
23 September 2010
Back In The Saddle
Labels:
Dreamtime Stories,
e-reader,
entertainment,
experience,
Game Design,
Games,
Hobby,
ideas,
Levercastle,
News,
No Dice,
PDFs,
plans,
Self Publishing,
Writing
22 April 2009
Late to the TPK Party
TPK in this instance standing for "Total Publisher Kill". The internet has been alive with commentary on the whole WotC removing PDFs of their product from sale debacle.
I just thought that I would add my tuppence in here. If I knew that I had sold 10 copies of No Dice and 100 more people were bothered enough to copy the PDFs then I would be extremely pleased. RPGs, like good stories, need to be spread wide to root down.
I think the bigger people are the more they forget about roots, on many levels. Of course we're those tree-hugging hippie types who want to give away our core book PDF but hey...
I just thought that I would add my tuppence in here. If I knew that I had sold 10 copies of No Dice and 100 more people were bothered enough to copy the PDFs then I would be extremely pleased. RPGs, like good stories, need to be spread wide to root down.
I think the bigger people are the more they forget about roots, on many levels. Of course we're those tree-hugging hippie types who want to give away our core book PDF but hey...
Subscribe to:
Posts (Atom)