What's struck me, particularly, this Christmas is how far the ideas of No Dice have come in 2010. It hasn't been the most glamorous of years for the endeavour although we have got out into the world and played the hell out of some games. We've just kept plugging away at it. Something curious is starting to emerge.
Back at the start of this whole No Dice mullarkey what we were essentially doing was formalising aspects of what Role Players the world over know as "free form role play" i.e. role play with few rules and not very much dice rolling. The problem I think most gamers had with that, if indeed they did have a problem with it, was that there wasn't very much to formalise.
This was true.
I think the further problem some of them may have had was that they believed that once it was done that would be it. There would be no more work to do. It would all peter out. I didn't believe that when I started and I'm amazed anyone should think that would be the case as of now.
The amount of narrative techniques we've mined out through just trying to make role playing more of an entertainment and less of a game has been staggering. I've spent my spare moments of the last few days grinding through archetypes and what not in an attempt to bring out the PULPiness of PULP. And that's just the beginning.
For this reason I have declared 2011 the year of the gamer beard because I imagine many theories will be unpacked in the next twelve months. I suppose I'd better go and get ready for that then.